Hello? Anyone there?
July 15th, 2010
Yes, it’s been a bit quiet around here lately, but rest assured that we’re busy working away on our next title, as well as re-arranging things so that Claymore Games becomes our primary interest.
The success of Super Solitaire (which has now sold around 20,000 copies worldwide!) has spurred us on and has given us the confidence to take the leap and attempt to go (more or less) full time with Claymore and games development in general. This will be a long transitional period, but we’ll get there in the end. There’s plans to tidy up this website a bit to make it easier to update so you can hear how we’re doing and what we’re working on.
But, for now, here’s an interview of yours truly, by Phil Harris of SquareGo fame…
http://www.square-go.com/feature/brian-hackett-claymore-games—scotland-in-focus-1219
Super Solitaire Released!
November 27th, 2009
Super Solitaire has been on sale now for a few months (as those of you following us on Twitter or Facebook will know) and it’s doing well for our first in-house game! We have many more games planned, which we hope to release early next year, as well as iPhone and Android versions of Super Solitaire. Check back here later for more information.
New Website
November 27th, 2009
Anyone paying attention will have noticed that we have updated our website. This is the first step in a round of updates that will be happening over the next few months, so stay tuned!
EIF 2008 – I did it my way
August 31st, 2008
Claymore Games’ Brian Hackett has had an article published about this year’s EIF. You can find the article at the ScottishGames.biz website.
Claymore Games Launches Super Solitaire at this Year’s EIF
August 31st, 2008
We have officially announced the publication of our first in-house mobile phone game Super Solitaire at this year’s Edinburgh Interactive Festival. The demo is available to download to your mobile phone through the GetJar service here and the full version will be published in the near future.
Claymore Games at Edinburgh Interactive Festival
August 1st, 2008
Claymore Games will feature at this year’s Edinburgh Interactive Festival, where we are going to launch our very first mobile phone game Super Solitaire. A demo will be available to download from our website.
Announcing our first game – Super Solitaire
February 1st, 2008
Announcing the launch of our first in-house developed mobile game Super Solitaire. The game is a new version of the classic board game Solitaire where we have reproduced the original board game but also added a few extras! Features include an arcade mode, which requires players to remove a certain number of balls before they can move onto the next board; a scoring system including a multiplier bar – which fills up with each jump, but decreases with time; and two unique puzzle modes, one which requires players to remove all but one ball and the other which requires them to fill or empty a particular shape. Super Solitaire is available now and we are already seeking partners for distribution.
Consolevania’s Fluff Piece
August 1st, 2007
Claymore Games’ owner, Brian Hackett appeared in Fluff Piece, a short film about the games industry in Scotland made by Consolevania. The documentary was produced to highlight the good points and the problems within the gaming industry in Scotland. It was funded by Scottish Enterprise, and released online after a premiere at the Edinburgh Interactive Festival 2007, on the 23rd of August 2007.
Countdown for Mobile Phones Released!
January 1st, 2007
Dynamo Games have released Countdown, a mobile phone version of the popular TV show, which Claymore Games co-developed.
Dare to Be Digital (2005)
July 1st, 2005
Claymore Games have developed a middleware solution called Primordial Soup, that was used by the Evil Machines team to develop the winning game in the Technical Excellence Category in the Dare to Be Digital contest in Dundee, Scotland.
